@jsvision/code-editor / CodeEditorWindow
Class: CodeEditorWindow
Documented in: Code Editor
Defined in: code-editor/src/ui/code-editor-window.ts:29
Movable editor window that adds standard scrollbar/status composition.
Example
const window = new CodeEditorWindow({ controller, title: 'main.ts' });Extends
Window
Constructors
Constructor
new CodeEditorWindow(
options):CodeEditorWindow
Defined in: code-editor/src/ui/code-editor-window.ts:42
Parameters
options
Returns
CodeEditorWindow
Overrides
Window.constructor
Properties
active
readonlyactive:Signal<boolean>
Defined in: ui/dist/window/window.d.ts:76
true when this is the active (top-most, focused) window, false when it sits behind another. The desktop keeps it in sync as windows are raised, added, and removed; the frame chrome reads it to switch between the active and inactive look. A standalone window defaults to true.
Inherited from
Window.active
background?
optionalbackground?: keyof Theme
Defined in: ui/dist/view/group.d.ts:55
Optional background theme role filled before children compose, so overlap never leaks cells.
Inherited from
Window.background
bounds
bounds:
Rect
Defined in: ui/dist/view/view.d.ts:61
Parent-relative integer rect; written by the layout pass — read it in draw/hit-testing.
Inherited from
Window.bounds
castsShadow
castsShadow:
boolean
Defined in: ui/dist/view/view.d.ts:91
When true, the renderer paints a drop shadow on the cells just below and to the right of this view, in paint order (a later sibling's shadow falls over an earlier one). Default false. The Desktop sets it per window.
Inherited from
Window.castsShadow
centered
centered:
boolean
Defined in: ui/dist/view/view.d.ts:98
When true, the layout pass recentres this view within its parent after layout — origin = (parent - self) / 2 on both axes. Intended for absolutely-placed views (a modal dialog, a message box) whose size is fixed and whose origin would otherwise be placed by the caller. Default false; Dialog sets it when centered.
Inherited from
Window.centered
children
readonlychildren:View[]
Defined in: ui/dist/view/group.d.ts:53
Ordered children; array order is paint order (back-to-front).
Inherited from
Window.children
chrome
readonlychrome:Readonly<{horizontalScrollBar:true;statusLine:true;verticalScrollBar:true; }>
Defined in: code-editor/src/ui/code-editor-window.ts:36
closable
closable:
boolean
Defined in: ui/dist/window/window.d.ts:86
Whether the window can be closed (shows the close box).
Inherited from
Window.closable
dragging
readonlydragging:Signal<boolean>
Defined in: ui/dist/window/window.d.ts:70
true while the window is being dragged (moved or resized), false otherwise. The desktop flips it around a gesture; bind to it if you want to react to drag start/end. A standalone window (never added to a desktop) stays false.
Inherited from
Window.dragging
editor
readonlyeditor:CodeEditor
Defined in: code-editor/src/ui/code-editor-window.ts:32
focusable
focusable:
boolean
Defined in: ui/dist/window/window.d.ts:60
A window is a focus target so raising it (and resolving the active window) works.
Inherited from
Window.focusable
grabsFocus
grabsFocus:
boolean
Defined in: ui/dist/view/view.d.ts:113
Whether a mouse-down that hits this view moves keyboard focus to it. Default true — the usual click-to-focus. Set false for a control that should act on a click without stealing focus from whatever is focused (e.g. a dialog Cancel button, or a toolbar/stepper button): the click still dispatches, but the previously-focused view keeps focus, so it never fires a focus-leave side effect such as a field's blur-validation. Independent of focusable — a grabsFocus: false view can still be reached by Tab and activated by Space.
Inherited from
Window.grabsFocus
horizontalScrollBar
readonlyhorizontalScrollBar:ScrollBar
Defined in: code-editor/src/ui/code-editor-window.ts:33
i18n
readonlyi18n:I18n
Defined in: code-editor/src/ui/code-editor-window.ts:31
Exact locale-bound service shared by this window and its editor.
layout
readonlylayout:Readonly<LayoutProps>
Defined in: ui/dist/window/window.d.ts:62
Absolute placement — the desktop writes layout.rect; padding: 1 insets content past the border.
Inherited from
Window.layout
minHeight
minHeight:
number
Defined in: ui/dist/window/window.d.ts:92
Inherited from
Window.minHeight
minWidth
minWidth:
number
Defined in: ui/dist/window/window.d.ts:91
The smallest size a resize gesture will shrink the window to. Raise these in a subclass whose content assumes a fixed minimum (e.g. a dialog whose child rects need at least 49×19).
Inherited from
Window.minWidth
movable
movable:
boolean
Defined in: ui/dist/window/window.d.ts:80
Whether the title bar can be dragged to move the window.
Inherited from
Window.movable
number?
optionalnumber?:number
Defined in: ui/dist/window/window.d.ts:78
An accelerator number 1–9 shown in the frame (Alt+N activates the window); undefined = none.
Inherited from
Window.number
postProcess
postProcess:
boolean
Defined in: ui/dist/view/view.d.ts:117
Take part in the post-process sweep (after the focused view sees the event).
Inherited from
Window.postProcess
preProcess
preProcess:
boolean
Defined in: ui/dist/view/view.d.ts:115
Take part in the pre-process sweep (root→down, before the focused view sees the event).
Inherited from
Window.preProcess
resizable
resizable:
boolean
Defined in: ui/dist/window/window.d.ts:82
Whether the window can be resized via the corner grips.
Inherited from
Window.resizable
state
readonlystate:ViewState
Defined in: ui/dist/view/view.d.ts:70
Draw-against flags. The object reference is fixed; individual fields mutate (e.g. focused).
Writing visible or disabled changes only what the next paint would draw — it does not ask for that paint. Follow such a write with invalidate (or invalidateLayout, which a visibility flip needs, since layout omits hidden views). A development build warns when a write goes unaccounted for.
Inherited from
Window.state
statusView
readonlystatusView:Text
Defined in: code-editor/src/ui/code-editor-window.ts:35
title
readonlytitle:Signal<string>
Defined in: ui/dist/window/window.d.ts:64
The window title, centered in the top border. Set it to repaint the frame.
Inherited from
Window.title
verticalScrollBar
readonlyverticalScrollBar:ScrollBar
Defined in: code-editor/src/ui/code-editor-window.ts:34
zoomable
zoomable:
boolean
Defined in: ui/dist/window/window.d.ts:84
Whether the window can be maximized/restored (shows the zoom box).
Inherited from
Window.zoomable
Accessors
status
Get Signature
get status():
object
Defined in: code-editor/src/ui/code-editor-window.ts:78
Current language and one-based visual caret position for the status line.
Returns
object
column
readonlycolumn:number
language
readonlylanguage:string
line
readonlyline:number
Methods
accelerators()
accelerators(): readonly
string[]
Defined in: ui/dist/view/view.d.ts:131
The Alt+hotkey accelerator characters (lowercase) this view claims in its focus scope, for duplicate-accelerator detection. The base returns none; accelerator-bearing widgets (Button/Label/CheckGroup/RadioGroup) override it to report their ~X~ hotkey(s).
Returns
readonly string[]
The claimed accelerator chars, or an empty list when the view claims none.
Inherited from
Window.accelerators
add()
add(
child):void
Defined in: ui/dist/view/group.d.ts:72
Add a child, appending it on top (later in the array draws in front). If this group is already mounted, the child mounts immediately — its scope nested under this group's — and a reflow is scheduled for the new layout; otherwise the child mounts when this group itself mounts.
Parameters
child
View
The view to append.
Returns
void
Inherited from
Window.add
addDynamic()
addDynamic(
build):void
Defined in: ui/dist/view/group.d.ts:104
Add children reactively from a Show/For accessor, so the set of children updates itself as signals change. When the group is mounted, an effect reads the accessor, mounts any newly produced views, unmounts any that disappeared (firing their onCleanup), and schedules a reflow on change. Pass a factory that builds the combinator inside itself, not an already-built accessor — this lets the group own and dispose the combinator's reactive nodes on unmount.
Parameters
build
DynamicBuilder
A factory that constructs the combinator, e.g. () => Show(cond, then) or () => For(each, key, render).
Returns
void
Example
import { Group, View, signal, Show, type DrawContext } from '@jsvision/ui';
class Panel extends View {
draw(ctx: DrawContext) {
ctx.fill(' ', ctx.color('window'));
}
}
const open = signal(false);
const group = new Group();
group.addDynamic(() => Show(() => open(), () => new Panel())); // Panel appears when `open` is trueInherited from
Window.addDynamic
bind()
bind<
T>(reader,apply?,opts?):void
Defined in: ui/dist/view/view.d.ts:277
Bind a reactive value to a redraw. Creates an effect (owned by this view's scope) that reads reader() — subscribing to whatever signals it touches — runs the optional apply(value), then requests a frame: a repaint by default, or a reflow when { relayout: true }. It re-runs automatically whenever those signals change, and is disposed when the view unmounts.
Call it from onMount, not the constructor — the view's scope only exists once mounted, so a pre-mount bind throws rather than silently dropping the binding.
Type Parameters
T
T
Parameters
reader
() => T
Reads the reactive source; the signals it reads become dependencies.
apply?
(v) => void
Optional: apply the read value to the widget (e.g. store it in a field).
opts?
Pass { relayout: true } when the change affects layout, so it reflows instead of just repainting.
relayout?
boolean
Returns
void
Example
import { View, signal, type DrawContext } from '@jsvision/ui';
const count = signal(0);
class StatusLine extends View {
draw(ctx: DrawContext): void {
ctx.text(0, 0, `${count()} pending`, ctx.color('statusBar'));
}
}
const status = new StatusLine();
// In onMount, not the constructor: bind() needs the view's scope, which only exists once mounted.
status.onMount(() => {
status.bind(() => count()); // repaint the status line whenever `count` changes
});Inherited from
Window.bind
close()
close():
void
Defined in: ui/dist/window/window.d.ts:150
Close the window, removing it from the desktop (which disposes its scope). No-op if not closable.
Returns
void
Inherited from
Window.close
commitPlacement()
commitPlacement():
void
Defined in: ui/dist/window/window.d.ts:123
Freeze the current on-screen position into layout.rect and stop auto-centering, if this window is still centered. The desktop calls this at the start of a move/resize gesture: a centered window's real position lives in bounds (computed each reflow) rather than in layout.rect (which stays at the origin), so a gesture that read layout.rect would snap it to the top-left. After this runs once, the window behaves as a normally-placed window. No-op if not centered.
Returns
void
Inherited from
Window.commitPlacement
currentRect()
protectedcurrentRect():Readonly<Rect>
Defined in: ui/dist/window/window.d.ts:131
The window's current WM rect (the layout rect, or a degenerate fallback before placement).
Returned read-only: this hands out the live layout rect, so a mutable alias would let a subclass move the window a field at a time without requesting a reflow. Copy it ({ ...currentRect() }) if you need a scratch rect.
Returns
Readonly<Rect>
Inherited from
Window.currentRect
derived()
protectedderived<T>(fn): () =>T
Defined in: ui/dist/view/view.d.ts:299
Create a stable derived accessor owned by this view's scope. The returned () => T keeps the same identity for the life of the view, so it is safe to build in the constructor and hand to child views before this view mounts. The backing computed is created lazily under the view's own scope, so it is always owned and disposed at unmount — unlike a bare computed() in the constructor, which would run before any scope exists, leak, and warn.
Reads behave sensibly across the lifecycle:
- Before mount: evaluates
fn()directly (correct current value, nothing persisted). Good for a pre-mount natural-size measure. - After mount: builds and memoizes a
computed(fn)under the view's scope. - After an unmount→remount: the memo is keyed to the scope it was built under, so a remounted view (which gets a fresh scope) re-derives under the new scope instead of returning the previous mount's disposed, now-frozen computed — keeping a
Show/For-remounted widget reactive.
Type Parameters
T
T
Parameters
fn
() => T
The derivation (pure; the signals it reads become the computed's dependencies).
Returns
A stable accessor; call it to read the derived value.
() => T
Inherited from
Window.derived
desiredCaret()
desiredCaret():
Point|null
Defined in: ui/dist/view/view.d.ts:211
Where this view wants the hardware text cursor, in view-local cells, or null for no cursor (the default — most views never show one). A focused text input overrides this to place the caret at the edit position; the event loop reads it after each frame, converts it to an absolute cell, and moves the terminal cursor there.
Returns
Point | null
The view-local caret point (0-based, relative to this view's origin), or null.
Inherited from
Window.desiredCaret
draw()
draw(
ctx):void
Defined in: ui/dist/window/window.d.ts:152
Paint the frame chrome, choosing the active or inactive colours from the current active state.
Parameters
ctx
DrawContext
Returns
void
Inherited from
Window.draw
focusSignal()
focusSignal():
Signal<void>
Defined in: ui/dist/view/view.d.ts:168
Subscribe to this view's focus changes. Reading the returned signal inside a bind/effect re-runs that effect whenever this view gains or loses focus — including from another view (e.g. a Label repainting when the control it labels is focused). The signal notifies on every poke even without a value change. Lazy: the backing signal is created on first call.
Returns
Signal<void>
A signal that ticks whenever this view gains or loses focus.
Example
import { View, Button, type DrawContext } from '@jsvision/ui';
// A caption that highlights while the control it labels holds focus.
class Caption extends View {
constructor(
private readonly text: string,
private readonly target: View,
) {
super();
// Reading the target's focus signal inside bind() ties this view's repaint to the target's
// focus flips — a view can observe focus it does not own.
this.onMount(() => this.bind(() => this.target.focusSignal()()));
}
draw(ctx: DrawContext): void {
ctx.text(0, 0, this.text, ctx.color(this.target.state.focused ? 'labelSelected' : 'label'));
}
}
const ok = new Button('~O~K');
const caption = new Caption('Confirm:', ok);Inherited from
Window.focusSignal
invalidate()
invalidate():
void
Defined in: ui/dist/view/view.d.ts:213
Request a repaint of this view. A no-op before the view is mounted (the first frame paints everything).
Returns
void
Inherited from
Window.invalidate
invalidateLayout()
invalidateLayout():
void
Defined in: ui/dist/view/view.d.ts:215
Request a reflow (re-run layout, then repaint). Use this when a change affects size/position, not just pixels.
Returns
void
Inherited from
Window.invalidateLayout
isZoomed()
isZoomed():
boolean
Defined in: ui/dist/window/window.d.ts:133
Whether the window is currently zoomed (maximized).
Returns
boolean
Inherited from
Window.isZoomed
measure()?
optionalmeasure(available):Size2D
Defined in: ui/dist/view/view.d.ts:85
Optional intrinsic-size hook for auto sizing — return the size this view wants for available.
Parameters
available
Size2D
Returns
Size2D
Inherited from
Window.measure
onCleanup()
onCleanup(
fn):void
Defined in: ui/dist/view/view.d.ts:315
Register a teardown callback that runs once when this view unmounts. Requires a mounted view — so call it from within onMount. Use it to release anything the view acquired (a timer, an external subscription).
Parameters
fn
() => void
The teardown callback.
Returns
void
Inherited from
Window.onCleanup
onDesktopResize()
onDesktopResize(
size):void
Defined in: ui/dist/window/window.d.ts:148
Re-fit to a resized desktop: a zoomed window re-maximizes to the new desktop size, and its saved restore rect is clamped so a later un-zoom still lands on-screen. A non-zoomed window is left where it is (a window may overflow the desktop edge).
Parameters
size
Size2D
The new desktop content size.
Returns
void
Inherited from
Window.onDesktopResize
onEvent()
onEvent(
ev):void
Defined in: ui/dist/window/window.d.ts:168
On a frame mouse-down, act on the zone the click landed in: close, zoom, start a title drag-move, or start a corner resize. The window has already been raised by selectByClick, so this is affordance-only. Non-mouse events and mouse events other than a press are ignored (an in-flight drag is driven by the desktop, not here).
Parameters
ev
DispatchEvent
Returns
void
Inherited from
Window.onEvent
onMount()
onMount(
fn):void
Defined in: ui/dist/view/view.d.ts:307
Register a callback to run once when the view becomes live (after its first layout gives it bounds). This is where to call bind, since the view's reactive scope exists by then. Registering after the view is already live runs the callback immediately.
Parameters
fn
() => void
Post-mount setup.
Returns
void
Inherited from
Window.onMount
onResized()
onResized():
void
Defined in: code-editor/src/ui/code-editor-window.ts:89
Repositions standard editor chrome after a window resize.
Returns
void
Overrides
Window.onResized
remove()
remove(
child):void
Defined in: ui/dist/view/group.d.ts:80
Remove a child: dispose its scope (recursively disposing its descendants and running their onCleanup), detach it, and schedule a reflow. Removing a non-child (or removing twice) is a safe no-op.
Parameters
child
View
The view to remove.
Returns
void
Inherited from
Window.remove
resetZoom()
resetZoom():
void
Defined in: ui/dist/window/window.d.ts:135
Forget the zoom state without restoring the rect (used by cascade/tile, which place the window).
Returns
void
Inherited from
Window.resetZoom
selectByClick()
selectByClick():
void
Defined in: ui/dist/window/window.d.ts:161
Select and raise the window on a mouse-down. The hit-test calls this before the event descends into the window's interior, so the window comes to the front even when an interior child ends up consuming the click. It first records whether the window was already active (so onEvent can make the first click on an inactive window only raise it, not act on a frame button). A standalone window (no desktop) is a safe no-op; re-selecting the already-active window just re-raises it harmlessly.
Returns
void
Inherited from
Window.selectByClick
setLayout()
setLayout(
patch):void
Defined in: ui/dist/view/view.d.ts:246
Change some of this view's layout props and request a reflow — the only way to write layout. Props the patch does not name are kept, and the reflow happens for you.
The merge is shallow, deliberately: size and rect are replaced whole rather than merged field-by-field. That is what makes a variant swap correct — going from {kind:'fixed',cells:1} to {kind:'fr',weight:1} must not leave a stale cells behind. The cost is that per-side padding cannot be patched one side at a time; pass the whole padding value.
Two behaviours worth knowing:
- An explicit
undefinedresets that prop to its layout default.setLayout({ size: undefined })makes the view auto-sized again, andsetLayout({ position: 'flow' })puts an absolutely-placed view back in the flow (its now-unusedrectis simply ignored). - Do not call it in a constructor of a class that subclasses may extend. A base constructor body runs before a subclass's
override readonly layout = {…}field initializer, and that initializer installs a fresh object, so the call would be erased. Call it after construction, or fromonMount.
Reflowing an unmounted view is a no-op, so calling it before mount is safe.
Parameters
patch
Partial<LayoutProps>
The layout props to change; anything omitted is preserved.
Returns
void
Example
import { Group } from '@jsvision/ui';
const panel = new Group();
panel.setLayout({ direction: 'col', padding: 1 });
// Later — `direction` and `padding` survive; once `panel` is mounted this also reflows:
panel.setLayout({ size: { kind: 'fr', weight: 1 } });Inherited from
Window.setLayout
zoom()
zoom():
void
Defined in: code-editor/src/ui/code-editor-window.ts:94
Maximizes or restores the frame and immediately re-fits all absolute editor chrome.
Returns
void
Overrides
Window.zoom