Lesson 11: Lookup Tables — Data-Driven Programming
🔒 Coming Soon
This lesson is under development.
Part: Part 1: The 6502 CPU
What you'll learn:
- Storing data in ROM with
!bytedirectives - Indexed table lookups
- Sprite data, sine tables, level data
- Trading ROM space for CPU cycles
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
