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Lesson 11: Lookup Tables — Data-Driven Programming

🔒 Coming Soon

This lesson is under development.

Part: Part 1: The 6502 CPU

What you'll learn:

  • Storing data in ROM with !byte directives
  • Indexed table lookups
  • Sprite data, sine tables, level data
  • Trading ROM space for CPU cycles

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.