Lesson 27: Sprite Movement — Reading the Joystick
🔒 Coming Soon
This lesson is under development.
Part: Part 4: Sprites
What you'll learn:
- SWCHA — joystick input register
- Reading directions: up, down, left, right
- Updating sprite position each frame
- Movement speed and boundaries
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
