Lesson 42: Difficulty and Progression
🔒 Coming Soon
This lesson is under development.
Part: Part 6: Game Development
What you'll learn:
- Difficulty switches (SWCHB)
- Progressive difficulty curves
- Speed increases and enemy count
- Level design in limited ROM
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
