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Lesson 42: Difficulty and Progression

🔒 Coming Soon

This lesson is under development.

Part: Part 6: Game Development

What you'll learn:

  • Difficulty switches (SWCHB)
  • Progressive difficulty curves
  • Speed increases and enemy count
  • Level design in limited ROM

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.