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Lesson 49: The 2-Line Kernel — Standard Game Pattern

🔒 Coming Soon

This lesson is under development.

Part: Part 7: Kernel Mastery

What you'll learn:

  • Why 2-line kernels are the standard
  • 152 cycles across two scanlines
  • Interleaving sprite data preparation
  • Building a reusable 2-line kernel

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.