Lesson 49: The 2-Line Kernel — Standard Game Pattern
🔒 Coming Soon
This lesson is under development.
Part: Part 7: Kernel Mastery
What you'll learn:
- Why 2-line kernels are the standard
- 152 cycles across two scanlines
- Interleaving sprite data preparation
- Building a reusable 2-line kernel
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
