Lesson 62: Reverse Engineering a Classic Game
🔒 Coming Soon
This lesson is under development.
Part: Part 8: Advanced Topics
What you'll learn:
- Disassembly tools and techniques
- Reading and annotating someone else's code
- Identifying kernels, game loops, and data
- Learning from the masters
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
