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Lesson 62: Reverse Engineering a Classic Game

🔒 Coming Soon

This lesson is under development.

Part: Part 8: Advanced Topics

What you'll learn:

  • Disassembly tools and techniques
  • Reading and annotating someone else's code
  • Identifying kernels, game loops, and data
  • Learning from the masters

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.