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Lesson 45: Memory Management — 128 Bytes of Creativity

🔒 Coming Soon

This lesson is under development.

Part: Part 6: Game Development

What you'll learn:

  • Zero page allocation strategies
  • Bit-packing multiple values
  • Shared/overlapping variables by game state
  • Memory map planning

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.