Lesson 48: Introduction to Kernels — The Heart of Every 2600 Game
🔒 Coming Soon
This lesson is under development.
Part: Part 7: Kernel Mastery
What you'll learn:
- What a kernel IS and why the 2600 needs one
- Kernel taxonomy: 1-line, 2-line, multi-zone, flicker
- Historical analysis of 5 iconic game kernels
- Choosing the right kernel for your game
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
