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Lesson 25: Player Sprite Basics — GRP0, Your First Character

🔒 Coming Soon

This lesson is under development.

Part: Part 4: Sprites

What you'll learn:

  • The GRP0 and GRP1 registers
  • 8-pixel-wide player sprites
  • Drawing a character on screen
  • Sprite data tables

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.