Lesson 25: Player Sprite Basics — GRP0, Your First Character
🔒 Coming Soon
This lesson is under development.
Part: Part 4: Sprites
What you'll learn:
- The GRP0 and GRP1 registers
- 8-pixel-wide player sprites
- Drawing a character on screen
- Sprite data tables
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
