Lesson 44: AI & Enemy Behavior — Chase, Patrol, Flee
🔒 Coming Soon
This lesson is under development.
Part: Part 6: Game Development
What you'll learn:
- Simple chase algorithms
- Patrol paths and waypoints
- State machines for enemy behavior
- Flee behavior and difficulty scaling
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
