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Lesson 44: AI & Enemy Behavior — Chase, Patrol, Flee

🔒 Coming Soon

This lesson is under development.

Part: Part 6: Game Development

What you'll learn:

  • Simple chase algorithms
  • Patrol paths and waypoints
  • State machines for enemy behavior
  • Flee behavior and difficulty scaling

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.