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Lesson 28: Two Players — GRP0 and GRP1

🔒 Coming Soon

This lesson is under development.

Part: Part 4: Sprites

What you'll learn:

  • Positioning both players independently
  • Player vs. player interaction
  • Sharing the scanline between two sprites
  • Two-player game patterns

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.