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Lesson 23: Data-Driven Playfield — Levels from Tables

🔒 Coming Soon

This lesson is under development.

Part: Part 3: Playfield

What you'll learn:

  • Storing level layouts in ROM tables
  • Per-scanline playfield data
  • Level progression and switching
  • Compressing playfield data

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.