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Lesson 33: Paddle, Keyboard & Driving Controllers

🔒 Coming Soon

This lesson is under development.

Part: Part 4: Sprites

What you'll learn:

  • Reading paddle potentiometers (INPT0-INPT3)
  • Keyboard controller matrix scanning
  • Driving controller decoding
  • Supporting multiple controller types

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.