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Lesson 68: Designing Your Kernel Architecture

🔒 Coming Soon

This lesson is under development.

Part: Part 9: The DSL Path

What you'll learn:

  • The include/kernel_framework.asm library
  • Configurable kernel parameters
  • Pluggable display zones
  • Building a framework for rapid game development

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.