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Lesson 59: Self-Modifying Code — The Ultimate 6502 Trick

🔒 Coming Soon

This lesson is under development.

Part: Part 8: Advanced Topics

What you'll learn:

  • Modifying instructions at runtime
  • Patching operands for dynamic behavior
  • When self-modification saves the day
  • Safety and debugging considerations

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.