Lesson 67: Identifying Automatable Patterns
🔒 Coming Soon
This lesson is under development.
Part: Part 9: The DSL Path
What you'll learn:
- Common patterns across 2600 games
- What can be generated vs. hand-coded
- Template-based code generation
- Defining a game description format
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
