Lesson 37: Advanced Audio — Sound Engine Design
🔒 Coming Soon
This lesson is under development.
Part: Part 5: Sound
What you'll learn:
- Building a reusable sound engine
- Priority-based sound management
- Data-driven sound definitions
- The include/sound.asm library
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
