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Lesson 37: Advanced Audio — Sound Engine Design

🔒 Coming Soon

This lesson is under development.

Part: Part 5: Sound

What you'll learn:

  • Building a reusable sound engine
  • Priority-based sound management
  • Data-driven sound definitions
  • The include/sound.asm library

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.