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Lesson 38: Collision Detection — When Things Touch

🔒 Coming Soon

This lesson is under development.

Part: Part 6: Game Development

What you'll learn:

  • TIA hardware collision registers
  • CXM0P, CXM1P, CXP0FB, CXP1FB, CXM0FB, CXM1FB, CXBLPF, CXPPMM
  • Reading and clearing collision latches
  • Responding to collisions in game logic

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.