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Lesson 61: Compression & Data Encoding — Fitting More in 4KB

🔒 Coming Soon

This lesson is under development.

Part: Part 8: Advanced Topics

What you'll learn:

  • Run-length encoding (RLE)
  • Playfield compression techniques
  • Sprite data compression
  • Trading CPU cycles for ROM space

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.