Lesson 61: Compression & Data Encoding — Fitting More in 4KB
🔒 Coming Soon
This lesson is under development.
Part: Part 8: Advanced Topics
What you'll learn:
- Run-length encoding (RLE)
- Playfield compression techniques
- Sprite data compression
- Trading CPU cycles for ROM space
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
