Lesson 39: The Scoreboard — 48-Pixel Sprite Trick
🔒 Coming Soon
This lesson is under development.
Part: Part 6: Game Development
What you'll learn:
- The 48-pixel display technique
- Using GRP0, GRP1, and VDEL together
- Score font data tables
- Building the include/score.asm library
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
