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Lesson 39: The Scoreboard — 48-Pixel Sprite Trick

🔒 Coming Soon

This lesson is under development.

Part: Part 6: Game Development

What you'll learn:

  • The 48-pixel display technique
  • Using GRP0, GRP1, and VDEL together
  • Score font data tables
  • Building the include/score.asm library

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.