Lesson 41: Game States — Title, Play, Game Over
🔒 Coming Soon
This lesson is under development.
Part: Part 6: Game Development
What you'll learn:
- State machine architecture
- Title screen, gameplay, game over
- Transitions and input handling per state
- Clean state management in 128 bytes
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
