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Lesson 41: Game States — Title, Play, Game Over

🔒 Coming Soon

This lesson is under development.

Part: Part 6: Game Development

What you'll learn:

  • State machine architecture
  • Title screen, gameplay, game over
  • Transitions and input handling per state
  • Clean state management in 128 bytes

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.