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Lesson 51: Flicker Sprites — More Than 2 Objects

🔒 Coming Soon

This lesson is under development.

Part: Part 7: Kernel Mastery

What you'll learn:

  • Alternating objects across frames
  • 30Hz flicker vs. 60Hz display
  • Priority and sorting algorithms
  • Making flicker less noticeable

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.