Lesson 21: Asymmetric Playfield — Different Left and Right
🔒 Coming Soon
This lesson is under development.
Part: Part 3: Playfield
What you'll learn:
- Why reflected mode isn't always enough
- Mid-scanline PF register updates
- Timing the left-to-right transition
- Building mazes and complex layouts
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
