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Lesson 21: Asymmetric Playfield — Different Left and Right

🔒 Coming Soon

This lesson is under development.

Part: Part 3: Playfield

What you'll learn:

  • Why reflected mode isn't always enough
  • Mid-scanline PF register updates
  • Timing the left-to-right transition
  • Building mazes and complex layouts

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.