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Lesson 22: Playfield Animation — Moving Walls

🔒 Coming Soon

This lesson is under development.

Part: Part 3: Playfield

What you'll learn:

  • Updating playfield data per frame
  • Scrolling playfield patterns
  • Opening doors and breaking walls
  • Animation state management

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.