Lesson 50: Multi-Zone Kernel — Scoreboard + Playfield + Sprites
🔒 Coming Soon
This lesson is under development.
Part: Part 7: Kernel Mastery
What you'll learn:
- Dividing the screen into display zones
- Different rendering strategies per zone
- Scoreboard kernel + game kernel + status bar
- Zone transition timing
This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.
