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Lesson 50: Multi-Zone Kernel — Scoreboard + Playfield + Sprites

🔒 Coming Soon

This lesson is under development.

Part: Part 7: Kernel Mastery

What you'll learn:

  • Dividing the screen into display zones
  • Different rendering strategies per zone
  • Scoreboard kernel + game kernel + status bar
  • Zone transition timing

This lesson is part of Racing the Beam — 72 hands-on lessons in Atari 2600 assembly programming.

Released under the MIT License.